Developed by Sensible Software, Sensible World of Soccer was first released in 1994 as the sequel to Sensible Soccer. The game featured 2D graphics from a top-down viewpoint, the ability to manage soccer teams from all over the world and was critically acclaimed upon release.
Sensible World of Soccer is an enhanced version of Sensible Soccer. Virtually every important soccer league in the world is included in this game, with some countries not only having premier / first division, but 2nd, 3rd, and more divisions. Play Sensible World of Soccer online!
It's the end of another soccer season, pretty much. The Premier League has finished in a fashion nobody could ever have foretold. The major domestic cups have been awarded, and now there's simply the small matter of the Champion's League final to get through before it's the Euros in France and widespread feelings of complete indifference as to the fortunes of our national squad. Does Roy play Rooney deep, or as the tip of an attacking spear, straight through the center of the opposition backline The latter, of course, but also: Who cares, given we'll be home by the start of the last 16.
And at the end of each and every soccer season, my mind instinctively turns to virtual versions of the beautiful game, in order to maintain my connection with the sport during the lean summer months. This time last year, I had one eye on the imminent Pro Evolution Soccer 2016, given its preview billing as a FIFA-beater. It was too, you know, and with a complete Master League campaign behind me, winning the league, \"English Cup,\" and officially licensed Europa League with the I-went-and-changed-their-name-and-the-uniforms-because-I-am-that-guy Southampton, I can confidently say that Pro Evo 2016 is one of the finest soccer simulations ever created.
But it's not the soccer game that can always put me in a happy place, given its dogged determination to be realistically scrappy, tactically deep, and reliant on player compatibility to bring the best out of any team. It can take forever to get a game started, with so many negotiations to see to, contract discussions to conclude, and national team distractions (after my first season, I was offered the Spanish job on top of staying with Saints, and naturally took it). It's not the game that, in the same vein as the sort-of-soccer-but-obviously-not Rocket League, I can just power up for a half hour of pure fantasy soccer. Nope. That game will forever be the top-down, super-zoomed-out, massively-exaggerated-of-slide-tackle Sensible Soccer.
\"Of all the games we ever made, this was the one that, within a month or two, you just knew it'd be a hit.\" So says Sensible Software's Jon Hare, reflecting on the success of Sensible Soccer in this great \"making of\" article on Read-Only Memory. He explains that the creation of the original Sensi, which came out on the Amiga and Atari ST in 1992 and was ported to just about every system under the sun, was prompted by dissatisfaction with soccer games on the market, at the time.
The me of 2016 remains thankful that Dino Dini's furiously fast but frustrating kickabout sequel of 1990 wound Hare and company up so much, as without that provocation, the most instantaneously accessible, fun-for-all soccer game of all time might never have been made. What Sensi did differently was subtle, but vital: better ball control, enabling quick shifts in direction; a wider view of the pitch, encouraging ranged passing; and smoother physics that had even its over the top actions seeming perfectly possible. The me of 1992 didn't know that what he was playing would still shine so magnificently almost 25 years later, but here we are: Playing Sensi today remains both intuitively enveloping and dramatically different from any other alternative, from both its own era and beyond.
I'm not here to say it's \"better\" than Pro Evo has become. But it certainly satisfies different urges. Whereas Pro Evo's flood of game modes, countless rosters full of close-to-photo-real avatars, and highly detailed statistics brings out the number-crunching sports-science geek in many a player, Sensi is the very friendliest face of soccer gaming, as approachable as actually going down the park for some Volley, Parry, Dickhead. (Surely that wasn't just a southern thing Let me know if you had different names for it, elsewhere in the world.)
\"I think what's kept people playing Sensible Soccer is that immediacy,\" Hare told me, back in November 2015. And while most quick-fix gaming experiences do dull over time, Sensi, for me, has always been there, always a beacon of the very best time to be had. Last year, a brief VICE Gaming debate concluded that Pro Evo 2016 probably is the greatest soccer game of all time. But when I need that shift of gear, from complex commands and TV-style presentation to cruise control gameplay and the barest interface, there's only one perfect game that I turn to.
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Sensible Soccer's modes are divided up into friendly games, cups, and league matches. There is no difference between the modes except for the number of games that you are committed to playing in each. An additional mode, like a shoot-out or another soccer-themed minigame would have helped to break up the repetition a little.
No matter which game mode you pick, you will be able to choose one of 50 of the world's best soccer teams. The choice here seems to be in name only, as none of the teams are noticeably better or worse than any of the others. In fact, both the teams and the players are completely generic. Sensible Soccer does not have real player names and likenesses; it focuses on the more important distinction of player position. Players are referred to by their positions (whether it's stopper, sweeper, anchorman, striker, or others), and there is a handy chart to guide the nonsoccer savvy in determining which players work best in which type of position. This is very useful in case of injury, and a correctly substituted player will perform better when controlled by the CPU than a defensive player who has been placed in an offensive position.
The gameplay is easy to control and feels very smooth, even when running at angles that would feel awkward in other mobile soccer games. In fact, almost everything about ballhandling works well. Aiming is easy when passing between players, and aftertouch can be placed on every shot to give it a little nudge in the intended direction. Players from both teams do tend to clog up the goalie box a little too much, which makes getting a free shot difficult. However, this design just results in a score that is more representative of the actual game of soccer than other games tend to provide. Because of this, much of the game depends on passing and stealing the ball. As with the basic movement, it's very easy to both pass and steal, and it's easy to outmaneuver the CPU team once you get an idea of its general movement patterns. When you don't have control of the ball, the button for passing then becomes the button for sliding, and if you can't get the ball otherwise, sliding will almost always facilitate it. This can be problematic, because sliding also incurs a lot of penalties and injuries. Since the computer uses this tactic a fair amount, you'll spend a lot more time on penalty/injury screens than you should.
Sensible Soccer has a few things going for it, which makes it a fun game despite its simplicity. While the game might appeal to certain casual soccer fans, it won't be a good choice if you're looking for a deeper soccer experience, and in that case, you might be better off with EA's FIFA mobile offering instead.
Etwas voreilig kürten englische Kollegen von uns die sensible Bolzerei bereits zum besten Soccergame aller Zeiten, und in puncto Spielbarkeit liegen sie damit gar nicht mal sooo verkehrt. Allerdings läuft sich mit Electronic Arts' \"FIFA International Soccer\" am PC gerade ein mächtiger Konkurrent warm, dessen anstehende Konvertierung die Rangverhältnisse möglicherweise wieder gründlich durcheinanderwirbelt...
The game didn't want to offer the most realistic simulation of soccer, but instead lay a focus on playability, speed and fun and that's what you instantly get when you play the game, no matter if you're a rookie or a pro soccer game player.
If you're a football / soccer fan, there's a very good chance you've heard of Sensible Soccer, an extremely popular top-down sports game in the 90s, and its spiritual successor is set to arrive on Xbox in 2022 in the form of Sociable Soccer. 59ce067264